The first thing Costa Ries did after transmigrating was to top the police department's wanted list. Worse still, the "Tribunal," the supernatural organization the original owner had served, planned to eliminate him as a legacy issue. Fortunately, he possessed the ability to continuously level up by fulfilling contracts, and a reliable, wealthy female teammate. Otherwise, he wouldn't have lasted long in this godforsaken place. ...New Lund, the steam-powered capital of the Beside Empire, a metropolis where progress and decadence coexist. Here, if you don't want to become a subject of astral magic experiments or raw material for bio-alchemy, it's best to stay away from the unlit streets at night.
Unconventional Synopsis: Roger arrives in a wizarding world and receives an equipment slot that becomes more powerful the more complex its attributes. He initially thought he would embark on a wizarding adventure, unlocking deconstruction magic, deceiving the gods, and saving the world. However, he ends up equipping himself with brains one after another. "My achievements today are all thanks to the contributions of my fellow wizards in my equipment slots!" Facing the demon god's mockery, Roger righteously proclaims, "Let that demon god see the bond between us!" Serious Synopsis: This is an era where wizards control the laws, pursue truth, and forge miracles. Deconstructing curses, nurturing souls, feeding calamities, anchoring divinity! The moment Roger emerges from the pool of blood, he embarks on his wizarding journey. Calamity, bloodline, witchcraft, laws, truth—everything becomes Roger's equipment options. A new era gradually begins, and the stagnant wheel of fate is propelled by outsiders. Those who slumber are awakening! Those who have died are returning! As the gods cast their gazes down from the stars, his equipment whispered in the cabinet, "Devour them, and you will be the new god!"
[Family Article][Wizard Article][Group Portrait][Farming][Cthulhu][Behind the Scenes]
"I finally found you, child. Our family has declined, and you are the last of my bloodline in this world. You can call me ancestor."
"Okay, ancestor. What do you want to see me for?"
"You have to revitalize our family, child. We have stood for thousands of years and are the most prosperous wizard family. Looking through the family tree, almost every generation has produced great wizards whose reputations were resounding throughout the sky at that time."
"But ancestor, I don't have the talent to learn even the little tricks of those wizards who spray water. Not to mention the witchcraft that can make the earth tremble and the sky overturn."
"It doesn't matter, child. You still have my teachings, and you still have your descendants. You still have the rich witchcraft heritage I left you in the manor. As long as your descendants can continue, sooner or later you will master those witchcrafts, and our family will regain its glory."
"How glorious is it, ancestor?"
"Child, do you know that the wilderness full of twisted monsters, the manor occupied by demons, and the thousands of miles of land snatched by the high-sounding evil cult villains, all belonged to our family."
"But, ancestor, why am I just a coachman now?"
"Because our family has fallen into decline."
He traveled through a game world set in a magical remake of World War I, becoming a hapless imprisoned man in London. Luckily, he knew the plot well and possessed a cheat code that allowed him to replicate other people's abilities. Since fate had already condemned him to a life sentence, he decided to set the mountain on fire. "Miss Witch, how can you govern a country with these insects?" "Madam, you don't want your general husband to discover you're a spy for the Six Nations, do you?" "Go ahead, Princess, what are you hesitating about? Failure is treason, success is revolution!" "You ask what's on board? Nothing, just a few thousand guns... Arms smuggling? Don't slander me! I'm clearly supporting a just cause!" ... and so on. By establishing a secret organization, operating an underground industry, weaving a spy network, and collecting hardcore...
[Transformation] [Never Marry] [Narcissus]
Transmigrating into a bizarre and restricted game, Su Youdie becomes an S-class anomaly prophesied to destroy the world.
Thinking it was a perfect start, I never expected that the so-called world-destroying anomaly would actually be a frail girl who was light-bodied and easily pushed over.
The good news is that her Witch's Eyes possess a god-like ability to transform into the other person's "fear object" after they make eye contact.
But knowing the game's plot, she knew that she was just a fragile vessel with empty power, destined to be defeated by the male protagonist, have her demon eyes forcibly gouged out, and become a stepping stone for someone else.
"This power is too dangerous. For the sake of humanity, please give it to me."
Faced with the male lead's moral blackmail, Su Youdie retaliated with an elbow strike: "Where did Ruozhi come from? I'm your Die! I've never seen anyone so shameless!"
To avoid a disastrous ending, the girl decides to forge her own path to defeat the protagonist...
Since you are all afraid of me, then I will become fear itself!
In the pitch-black corridor, the light bulbs flickered, and tiny white feet stepped over the corpses.
She appears to be a delicate girl as white as a sheet of paper, but her body harbors hundreds and thousands of evil creatures: Sadako, aliens, zombies, snow women, chainsaw maniacs, ghost dolls, spider buses, and many more witches.
They are all embodiments of fear, and they are all part of her.
The girl revealed a wicked smile and said—
"Don't run away, I'm not scary at all~ Let me see what you're afraid of?"
"Huh? You're saying you're afraid of your wife? You want me to become your wife? Dream on!"
When she came to her senses and looked down at Earth, she couldn't help but sigh softly, "I really didn't want to destroy the world QAQ"
[A non-human protagonist + the Fourth Calamity + farming management + behind-the-scenes plot + group portraits + search-and-fight] Le Ang, caught in a summoning ritual by a descendant of a noble, travels back in time as a gray rat hiding in the basement of a noble mansion, unexpectedly gaining the ability to summon players from Blue Star. Upon seeing the virtual reality game's realism, the Blue Star players, whose consciousnesses were summoned, become obsessed with their respective in-game characters—rats. As the game planner and the NPC boss to the rat players, Le Ang, while expanding his power through the supplies brought back by the players, learns extraordinary knowledge of this world from the descendants of the nobles... Gradually, Le Ang discovers that he has mastered alchemy. He transforms the frail rat players into his own creations. Flying squirrels with bat wings, muscular giant mutated rats...