[Not a wish-fulfillment story, not mindless, not formulaic, not invincible, an infinite flow novel where you can survive if you can, and show off your skills if you can't.]
Finally, I can play immersive games with the latest technology!
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Nobody told me this game is dangerous?
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Am I playing a game or in reality?
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The Milky Way is a prison for humanity, and we are all descendants of prisoners.
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They're right. Being a good warden and maintaining order in all the prisons of the universe is good for everyone.
Wu Chuchun looked up at the starry sky, determined to kill the first person to plan the rebellion—the creator of this game.
[Mysterious + Suspenseful + Folkloric + Infinite Flow] Have you ever felt agonizing, unable to eat or sleep, wishing you could trade everything for something? Have you ever tried praying to gods and Buddhas, becoming distraught, yet still unable to achieve certain things? Have you ever felt that kind of pain when you finally got everything you wanted, only to have it vanish from your life? Birth, aging, sickness, death, separation from loved ones, unfulfilled desires, encounters with those you hate… I feel your torment. So come here, come to the Corridor of Ghostly Resentment, and everything you desire will come true… Pfft, hahahaha…
In a parallel world, a strange tale of rules descends. Each country randomly selects one contestant; the contestant's death brings a strange tale to their country. Only by clearing the challenge can the tale be eliminated. Lin Feng is fortunate enough to be selected to represent the Dragon Kingdom in this strange tale. The first tale is a note from his mother: "Mom can no longer come back. Remember to go to Grandma's house in three days. 1. It's best to leave between 9 PM and 11 PM, not at other times. 2. When you leave, don't look up; remember to keep your eyes on your feet. 3. At home, don't open the door no matter who knocks."
Time travel is a risky thing. Some people travel to become wealthy merchants on giant ships, some become powerful prime ministers, some become strategists riding white horses, and some become monsters, opening their eyes to find a hairy-faced, thunder-mouthed monk asking for a master. Then they travel to another world. The second time around is still very dangerous. Ghosts appear in the shadows, monsters roam under the night sky, gods are nowhere to be seen, only strange creatures dwell on the throne. "Ah... how scary."
Within a limited but efficient space, construct a suffocating atmosphere of terror; design a gradually escalating and fast-paced horror event; create an isolated protagonist that readers can empathize with; create a source of terror that defies perception and is full of unknown threats; and leave a sufficiently cold and unsettling aftertaste after the climax.