[Squad Adventure][Pseudo-D&D][Hybrid Worldview] Raine arrived in a fantastical world and obtained the "Adventurer's Chronicle." Slaying monsters made him stronger, exploring made him stronger. From then on, he was unstoppable, becoming a low-level adventurer. From dark forest secrets to lost ancient ruins, from dungeons beneath the yellow sands to floating cities in the clouds. He traversed snow-capped mountains, forded valleys, paused beside the corpses of demon gods, and gazed into the distance from the backs of dragons. Until one day, he touched the supreme crown on his forehead, looked at the thousands of beings kneeling before him, and sighed deeply: Adventure has no end, adventure never stops.
The first thing Costa Ries did after transmigrating was to top the police department's wanted list. Worse still, the "Tribunal," the supernatural organization the original owner had served, planned to eliminate him as a legacy issue. Fortunately, he possessed the ability to continuously level up by fulfilling contracts, and a reliable, wealthy female teammate. Otherwise, he wouldn't have lasted long in this godforsaken place. ...New Lund, the steam-powered capital of the Beside Empire, a metropolis where progress and decadence coexist. Here, if you don't want to become a subject of astral magic experiments or raw material for bio-alchemy, it's best to stay away from the unlit streets at night.
Transmigrating to another world, Lance received a brand new class—Charismatic Sorcerer, a class where the stronger one's charm, the more powerful their skills. Wait, skill power amplification isn't limited to this class? After carefully learning about the class, Lance happily chose to become a Paladin. Years later, a slash blasted down a Hellish Grand Duke. The Hellish Grand Duke raised his head in disbelief: "How come your Holy Slash is so powerful?" "Holy Slash?" Lance tilted his head, raising his holy sword, "Sorry, that was a normal attack, this move is—Holy Slash!" In a flash of holy light, the Hellish Grand Duke was completely purified.
Rune, a mediocre wizarding apprentice whose future hangs in the balance, suddenly finds himself transported to another world… “Transportation by horse? Duels by sword?” “So-called noble knights… are nothing more than a bunch of muscular, weak-willed brutes?” A sly smile crept across Rune’s lips. “In the wizarding world, you call me apprentice, and I won’t argue…” “But in this ignorant Middle Ages, what should you call me?”
After traveling through time, Art discovered a world blending horror and fantasy. There were evil forces, death predictions, lurking, terror outbreaks, Tomb Raider, Silent Hill, Blade, Grimm, Silence, The Mummy, Constantine, Ghost Rider, the Royal Anglican Knights, Bayonetta, Devil May Cry... He also acquired the "Soul Travel System," which allowed him to hunt various creatures to obtain soul crystals, which he could use to upgrade, absorb, and forge. He absorbed Bloody Mary's soul crystal to gain the spell [Mirror Teleport], absorbed Himiko's soul crystal to gain the prayer [Lightning Control] to forge a vampire's soul crystal, obtained the katana [Mountain of Corpses and Sea of Blood] to forge a moon goddess' soul crystal, obtained the greatsword [Moonlight Greatsword] to forge a ghoul's soul crystal, and obtained the heavy armor [Berserker Armor]... The Wen brothers: He's a very good demon hunter...
When Hall woke up, he found himself transported to another world. Here lived humans, trolls, elves, dwarves, boar-men, five-colored dragons, and various humanoid creatures. To survive, Hall had to rely on his personal Mount & Blade system to build a lair, explore the unknown, resist attacks from other forces, conquer territories, and acquire various resources.
Mission: Exterminate the goblin tribe and rescue the female knight, Ereshkigal. Difficulty: High. Scale: City-state level. Current success rate: 0%. Base reward: 2 Intelligence attribute. Hint: Additional rewards are given if the success rate exceeds 100%. The higher the success rate, the richer the rewards. ... Marvin looked at the mission panel and decisively refused: "Don't tell me about the most beautiful girl in Baldur's Gate, the duke's daughter, or the chosen one of Losanda. I won't even attempt this mission unless the success rate is at least 300%." "In this world of legends, chosen ones, and conspiracies and accidents, one must be cautious." "What? You're asking why I need to bring ten sixth-level scrolls, five bottles of highly potent arcane potions, and two adamantite golem guards just to gather herbs?" "I'm a mage. It's perfectly normal to be well-prepared for missions..."
This is a mansion far from the imperial capital, standing beside a perpetually fog-shrouded forest in the north. From afar, it resembles a majestic and magnificent castle, with countless rooms inside. Living in this mansion is none other than Allen Heinmus, the young master of the prestigious Howard family of the Soma Empire. Every morning, he begins with a "peephole."
When he was on the verge of death, he not only awakened the proficiency panel, but also found that he could deduce all laws with his experience. Others practiced for three years and got stuck in the bottleneck, but he worked hard for three days to break through the knight level! The wizard apprentice meditated and vomited blood, but he ate hot pot and sang songs, and solved the problems that troubled everyone! Starting from the wizard tower in the dark forest, he condensed the spell model with his left hand to smash the powerful enemy, and swung the heavy sword with his right hand to cut the way forward. While others were still scheming for a little resource, Rogge's eyes were already cast on the endless planes beyond the stars. With proficiency as firewood and the soul of the liver emperor as the fire, he was going to work hard in this strange wizard world to get his own immortal throne! "Who said knights can't make fireballs? Who said wizards can't withstand forbidden spells? I will work hard to the peak!" Also known as: "The Wizard: I Want to Work Hard Through All Worlds"
"What should you be aware of when becoming a Nightstalker at Milton Keep—Adventurer's Camp?" "Three silver coins for a bottle of holy water, rent a rust-free short sword, and... always keep a rational mind." The night outside will devour your brain, the shadows in the fog will silently tear your cloak, and fear will erode your sanity. All you have is the sword in your hand, the remaining holy water in the bottle, and... a strong heart. But these three things are enough to get you through the night. [Slow-paced adventure, Darkest Dungeon-like world, mage, pseudo-D&D]