Luo Yu travels to Runeterra, becoming Ryze's heir. He's tasked with gathering the world's runes. However, the true threat to this devastated world lies not in the runes themselves, but in the hearts of those twisted by them and fate... From the court intrigues of Demacia to the icy wars of the Freljord; from the neon shadows of Piltover to the spirits and warriors of Ionia... Luo Yu appears at every crucial plot point. He's Lux's trusted mentor, Jarvan IV's trusted strategist, and LeBlanc's hated troublemaker. Viego: "You're the twist, you've ruined all my plans!" Swain: "Luo Yu... who is he?" Luo Yu: "Don't ask. I'm just a passing bard whose hobby is saving the world and picking up runes."
Tags: Dungeons & Dragons (Second Creation), Anti-Hero, Role-Playing Group, Magical Weapons. Lin En felt that the sole main quest, "Make the Vampires Great Again," seemed a bit unorthodox—[Prevent extravagance and waste, improve Vampire cohesion, current quest completion 0.1%]. If that was still normal, what was next? [Induce the permanent death of a Vampire Earl, eliminate pests from the team, current quest completion 1%.] [Help the adventurer team break the 35-year-old death curse, increase the Vampires' reputation, current quest completion 10%.] [Make the Vampires' offspring charitable, become neutral, current quest completion 20%.] ... [Significantly increase their strength, become an elite adventurer, current quest completion 30%.] When Lin En was the only pureblood left—[Become the Vampire's Ruler, current quest completion 50%.] At this point, Lin En thought, "Since that's the case, can I play a little wilder? After all, greatness needs no definition."
On the continent of Faerun, beyond the familiar metallic dragons, chromatic dragons, and the rare gem dragons, there exists a fourth, diverse group of true dragons. These were once the true rulers of Faerun, the shining light of the true dragons... Now, they have fallen to a point where even their survival is at risk, completely fading from the sight of Faerun's major races. The five subspecies can only cling to the wings of the Supreme Dragon, even their different factions closely uniting for warmth, struggling to survive under the malicious gaze of Faerun's two most renowned dragon gods. These are the ferrous dragons. This story begins with a tiny iron dragon cub from the ferrous dragon family.
When a game content creator gets tricked by the system into saving the game world of Kingdom Come: Gods and Gods, it's not just the Bohemian world of the game; it also features legends of witchers and monsters, and the church is more than it appears—holy water, exorcism, and the black-robed knights of the Inquisition…
Nobles are not as mindless and greedy as they seem on the surface, and the succession of top noble families is not so simple.
"An alchemist who can't cook doesn't make a good cult leader."
Traveling through another world with the [Forge of Destiny], Horn discovered that this world was even crazier than he had imagined.
The high sun has been split, the gods who judged history have gone away, monsters breed in the shadows, and malice comes from beyond the world.
Esotericism, Apprentice, Strange Objects, Dream World, Secret History, Worms, Si Chen.
Eight principles, seven marks, invisible secrets, great knowledge, the path to ascension.
At first, Horn just wanted to save his life, until -
You burned [forbidden knowledge] and gained [multifaceted teachings]
You transformed the [Flesh and Blood Altar] and obtained the [Biological Energy Engine]
[You cooked [Piercing Toxin] and gained [Poison Immunity]]
You rebuilt the [Abandoned Castle],...
Unconventional Synopsis: A bankruptcy decree from the capital, a team of lame old horses and a beat-up cart, plus pockets full of counterfeit gold coins—that's all the legendary merchant Lynn possessed! "I should have become the richest man on this continent by trading fake elven medicine and counterfeit dwarven armor!" Serious Synopsis: Trading souls, nurturing curses, analyzing calamities, and mending divinity. Ascending to the pinnacle of demonic power through the path of commerce! Lynn hastily descended upon this world, embarking on the path of commerce. Curses, souls, laws, calamities, divinity—everything will become merchandise on Lynn's shelves. Countless years later, in this world where magic and truth, duty and destiny intertwine, Lynn has become the strongest. When the path of commerce reaches its zenith, Lynn's name as a demonic god has been sung in every corner of the dimensions along with epic tales. When...
Before release, 10,000 words of updates daily; after release, 10,000+ words of updates daily. "Master Victor, as the undisputed strongest mage in Faerûn, what is your secret to casting spells?" Facing the reporter's question, Victor adjusted his sunglasses, behind him piled high with dragon food and dismantled golems. "Secret? It's simple. When your Intelligence reaches 50, you can calculate the optimal landing point of your punch; when your Strength reaches 50, any magic resistance is paper-thin before your 'physical spells'." D&D Faerûn background: From Neverwinter to the Underdark, from Sword Coast to the Endless Sea, a perfect blend of role-playing and invincibility. Modified spellcasting: High-temperature, high-pressure steam pot (Fireball + Waterball), fully automatic litter box (teleportation), localized shrinking spell (no explanation needed)... Protagonist's current situation...
In 1408, the Timurid Khanate had fallen from its heyday, the Ottoman Empire was on the brink, the Byzantines had remained resilient for a century, and the Mamluks were trembling with fear as they recovered their lost territory. Peace seemed to have returned to the world, temporarily. However, this world was somewhat different from what Li Rufeng remembered—generals with horns, emirs with tails, sages with clairvoyance, and slaves who rotted but remained immortal... Having traveled to the Timurid Khanate, Li Rufeng was grateful for a cheat code for Mount & Blade II, allowing him to steadily advance as a shaman in a small steppe tribe, awaiting the right opportunity to "mount and blade" across this vast Central Asian landscape. [Note: The following appears to be unrelated and likely a separate topic.] Dear readers, I offer you a sincere chapter. Starting a new book is undoubtedly the happiest time, because it's time to dig new holes. This project is a foray into a new genre. My first book was a book-starved adventure, a mishmash of The Witcher set in the Warhammer 40k universe. The second, influenced by Cyberpunk 2077 and The Boys, aims to be a Punisher-esque story. If you're interested, check out the author's other works, "The Witcher of Games" and "I Give the World Destruction and Rebirth," on QD. This third book, "On a Young Dream," is inspired by a fictional scenario about the Roman Golden Horde posted on Bilibili. The early scenes will be set in the chaotic Timurid Empire following the death of Tamerlane the Great. Writing this story has been a self-learning exercise. Through this alternate history, I've been actively exploring the historical transformations of the Arabian Peninsula, Transoxiana, and even Central Asia from 1410 to 1500, filling in gaps in my knowledge. As for the introduction of the Faith of the Four Winds, it's purely a matter of personal interest. Some Warhammer experts have suggested that the Four Winds' name suggests a Warhammer origin, likely referring to a 40k short story describing the sudden rise of Chaos faith in a savage world. After all, introducing a completely new faith into a land already riven by religious conflict couldn't be worse, could it? Moreover, this faith carries with it truly transcendent power. How would those zealots who fought for Constantinople for centuries react? Creating a captivating, or at least intriguing, world through my keyboard is a deeply rewarding experience, and I hope you enjoy it as much as I do. P.S.: Finally, due to my own limitations and lack of accurate documentation, if anyone finds any historical errors in this article, please point them out and I'll promptly correct them. P.S.: The historical Turkification of the Timurid Khanate was very thorough, so the tribes I described earlier that still believed in the primitive belief of Eternal Sky probably don't exist. However, for the convenience of the subsequent plot development, I will assume that the Islamization of the Chagatai Khanate was not that serious, and that a large number of Mongol people in the Eastern Chagatai Khanate still retained respect for this primitive belief. P.S.: New books are not easy to write. If you are interested, please cast your valuable votes and feel free to leave a comment in the comment section.
[Dungeons & Dragons x Elden Circle, Souls of All Souls, Sword & Magic, Fantastic Adventure] Riggs is a hardcore Souls gamer. For several years, he's spent all his free time playing the new Souls game, Elden Circle. Until one day, he was transported to another world. But it wasn't the longed-for Nimgfu, but a completely unfamiliar city: Baldur's Gate. The good news: he'd awakened the [Circle System]. The bad news: he only had the Circle System, not a true Faded. This meant he didn't have immortality. But that wasn't important. What mattered was that the [Circle System] had given him access to a completely different power system from this world. While others, limited by their professions, could only develop in one direction, multitasking and making trade-offs, he, relying on his own skill build, became a master of everything...
Carrying the spore evolution system with you, everything starts from a single cell. See how Chen Tianhao uses the spore evolution system to lead his race into the world and into the magnificent sea of stars.