When Hall woke up, he found himself transported to another world. Here lived humans, trolls, elves, dwarves, boar-men, five-colored dragons, and various humanoid creatures. To survive, Hall had to rely on his personal Mount & Blade system to build a lair, explore the unknown, resist attacks from other forces, conquer territories, and acquire various resources.
Mission: Exterminate the goblin tribe and rescue the female knight, Ereshkigal. Difficulty: High. Scale: City-state level. Current success rate: 0%. Base reward: 2 Intelligence attribute. Hint: Additional rewards are given if the success rate exceeds 100%. The higher the success rate, the richer the rewards. ... Marvin looked at the mission panel and decisively refused: "Don't tell me about the most beautiful girl in Baldur's Gate, the duke's daughter, or the chosen one of Losanda. I won't even attempt this mission unless the success rate is at least 300%." "In this world of legends, chosen ones, and conspiracies and accidents, one must be cautious." "What? You're asking why I need to bring ten sixth-level scrolls, five bottles of highly potent arcane potions, and two adamantite golem guards just to gather herbs?" "I'm a mage. It's perfectly normal to be well-prepared for missions..."
This is a mansion far from the imperial capital, standing beside a perpetually fog-shrouded forest in the north. From afar, it resembles a majestic and magnificent castle, with countless rooms inside. Living in this mansion is none other than Allen Heinmus, the young master of the prestigious Howard family of the Soma Empire. Every morning, he begins with a "peephole."
When he was on the verge of death, he not only awakened the proficiency panel, but also found that he could deduce all laws with his experience. Others practiced for three years and got stuck in the bottleneck, but he worked hard for three days to break through the knight level! The wizard apprentice meditated and vomited blood, but he ate hot pot and sang songs, and solved the problems that troubled everyone! Starting from the wizard tower in the dark forest, he condensed the spell model with his left hand to smash the powerful enemy, and swung the heavy sword with his right hand to cut the way forward. While others were still scheming for a little resource, Rogge's eyes were already cast on the endless planes beyond the stars. With proficiency as firewood and the soul of the liver emperor as the fire, he was going to work hard in this strange wizard world to get his own immortal throne! "Who said knights can't make fireballs? Who said wizards can't withstand forbidden spells? I will work hard to the peak!" Also known as: "The Wizard: I Want to Work Hard Through All Worlds"
"What should you be aware of when becoming a Nightstalker at Milton Keep—Adventurer's Camp?" "Three silver coins for a bottle of holy water, rent a rust-free short sword, and... always keep a rational mind." The night outside will devour your brain, the shadows in the fog will silently tear your cloak, and fear will erode your sanity. All you have is the sword in your hand, the remaining holy water in the bottle, and... a strong heart. But these three things are enough to get you through the night. [Slow-paced adventure, Darkest Dungeon-like world, mage, pseudo-D&D]
This world is strange; there are many kings, countless princes, and many, many princesses.
Fairy tales are indeed beautiful, but often it feels like the princes and princesses are all a bit crazy—they fall in love after just one kiss, or click at first sight.
Wait a minute, she's underage. Let's not even talk about the prince, but this princess is underage!
It seems like many of these stories involve marriage before love blossoms, but that's okay; fairy tales are like that—love at first sight is normal.
What else does it mean to say, "I want to play the role of a child, a knight in a fairy tale"?
Aren't they all fairy tales? What's the difference? There shouldn't be any difference, right?
The soldier obtained the tinderbox and the gold coins, and asked the witch to tell him how to use the tinderbox and why he had taken it.
According to the version, the witch didn't tell the soldiers, and then she was killed by them.
The second witch tried to strike first, but the soldier noticed and chopped her down with a single blow.
As a knight, how should you help them in this situation? Uh, help my ass! Both of them are insane!
What's even more ridiculous is that he seems to be right about both of them!
The witch used the soldier to obtain the tinderbox. After the soldier inquired about the tinderbox's use without receiving any information, he killed the witch to protect himself.
Otherwise, if the witch got her hands on the tinderbox, she might use the three dogs inside to attack the soldiers.
But the soldiers took the gold coins, the tinderbox, and killed the witch—they took everything they could.
You want me to manage myself? How am I supposed to manage that? I'm still a knight among children!
There are many similar stories. I feel that they both have a point, but if I were to act as the middleman, I feel that they are both crazy.
(Pseudo-D&D, Dragon Text, Evil Dragon Lord) As a red dragon, Phoenix often feels like an outcast among the red dragon race. Other red dragons: alcoholics, brutal, arrogant, greedy, tyrants of wild volcanoes. Phoenix: runs an egg dragon farm, providing employment opportunities; absorbs refugees in his territory, creating a beautiful home; prioritizes food safety, warming both the heart and stomach; vigorously integrates the industrial chain, promoting healthy competition in commerce; humbly submits to the Holy Dynasty's rule of filial piety, his famous deeds moving the diverse world… and steadfastly punishes and retaliates against groups of heroes who commit crimes, improving the living standards of humanoid races in dragon-occupied areas, and continuously manually silencing lawbreakers. Finally, he's addicted to opening eggs. "Have you converted 100 gilded dragon eggs today?" Druid girl: "Boss, it's 101." "Open them all!"
The silver sword slays demons, the meteorite iron breaks the shackles, and although the crow feathers are soaked in blood, they will eventually reflect the morning sun.
Closely adhering to the original Witcher universe, the game takes place after the main events of Geralt's story, with the Northern War drawing to a close and the world in a fragile state of reconstruction. Witchers are increasingly rare, their fear and hatred undiminished, but the potential for "monsters" persists. The protagonist, Leon, calls himself "Shadow Raven." He is not from any known school of thought, but an unexpectedly surviving experiment. A secret organization seeks to harness the mutant technology of witchers and combine it with other powers to create more powerful and controllable super soldiers/assassins. Leon is one of the few surviving subjects, but his control has deteriorated. In his quest to understand his origins and the meaning of his existence, Leon becomes embroiled in a new conspiracy orchestrated by his "creators." He must choose between saving the world and saving himself—to avoid becoming a complete monster or a tool.
In 1883, on the blood-and-fire western frontier, the Dutton family embarked on a westward journey: veteran James protected his family, rebellious daughter Elsa sought freedom, and precocious teenager Tom tamed the fierce green mule "Loach," struggling to survive amidst bandit raids and the desolate wilderness. Armed with covered wagons and lever-action rifles, they enforced an ironclad law between gallows-lined towns and vast grasslands: tame the wilderness or be devoured by it.
(Dungeon + Lighthearted + Growth + Ensemble Cast + Slow Burn + Realistic Another World)
The people of the continent of Seravia have long been accustomed to the existence of the dungeons, whose inexhaustible resources profoundly influence every aspect of their lives.
However, compared to the monotonous daily grind of powerful adventurers, the thrilling adventures of lower-level adventurers are far more captivating...
A small border town, a newly emerging underground city, and a rookie adventure team composed of a city guard, a cloth merchant's son, an adventurer's child, and a farmer's daughter—what sparks will fly...?
(There are no melodramatic plots involving discrimination between nobles and commoners. This game adheres to the principle that whoever has the most power has the most say, so adventurers naturally have more say.)
(The introduction is insufficient; please proceed to the main text.)