In Waterdeep in 1372, Lion awakened in the body of a deceased orphan. Fortunately, he possessed not only a built-in system panel but also a unique summoning cheat. He could use the "concepts" he had acquired through various means to summon the projections of powerful beings from other dimensions into Faerun. [Slaughter] and [Survival] summoned the white-haired Witcher, who walked the line between man and monster. [Holy Light] and [Faith] summoned the Lightbringer, wielding the Hammer of Holy Light and representing faith and glory. [Dictatorship] and [Hope] summoned the unyielding monarch clad in power armor, shouldering the future of the human empire. As the Spider Queen, lurking underground, gazed upon the throne, and the goddesses of the night plotted to overthrow him, Lion and the powerful beings from other dimensions behind him would become the greatest variables! Unfortunately, at the very beginning, his...
In the misty sea fog, on the deck of the ghost ship, Hern Iheroa gazed into the distance, using a brass telescope inlaid with inhuman eyeballs, at a geometrically indefinable outline. He mechanically tore at the rotting fish flesh in his hands, stuffing it into the relatively neat slit in front of his skull, known as the "mouth." At that moment, only two questions occupied Hern's mind. First, when would he find a doctor? Second, what about the remaining 1,278 mouths on his body after he had eaten his fill—"So, doctor, is there... any hope for us?"
Lynn is transported to a world of swords and magic, gaining the ability to extract affixes. From a fallen nobleman to a novice adventurer, he embarks on the path to becoming a legendary sorcerer. Maids, princesses, succubi—raising their favor grants him their affixes. "Then I'll take her!" Goblins, mind flayers, the legendary Kraken—slaying them yields their affixes. "Then I'll take it!" A drunken dwarf, a masochistic priest, a clumsy ranger—turning his back grants his affixes. "Well... maybe this one will do."... Years later, a bard in a tavern sings these lines: "He can drink with dragons, and make kings grow tails; his adventures are half praise, half retribution; oh! Legendary Lynn, dashing Lynn. His lovers are more numerous than stars, more unpredictable than magic..." "Pfft," Lynn...
Minotaur Louis wants to be an adventurer. The trouble is, as a monster burning with bestial rage, no normal team will accept him. Fortunately, the world outside of "normal" is not lacking in adventurous spirit. Minotaur monks, hobgoblin priests, pixie rangers, demon paladins... Gradually, a somewhat strange adventuring team is formed. ———————"Wait, so you, a minotaur, can leap onto rooftops with a single leap?" "Fuck, you look down on monks, right? Take my stunning punch!" (Although some settings are referenced from Dungeon & Dragons, there are many modifications, and it basically does not follow the rules. So please treat it as a normal fantasy story)
Ma Ran, playing the role of an ability user.
In order to save the earth, he gradually became a master of acting, with countless aliases, each with its own unique style.
The sword cleaves the Demon Mountain, the Seven-Spinning Sword Sect, and the sword master Lin Qiubai!
Tearing apart mechs with bare hands, the Blood Lotus Demon Sect, the arrogant Demon Prince!
Thunder shatters the heavens, wondrous magic of the immortal realm, Zhao Guanlan!
The game's main god, Xuan!
He manifests his divine abilities in public, leading the trend of the times; he lends his support behind the scenes, steering the course of civilization!
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Hughes has transmigrated. This world is filled with the extraordinary, the bizarre, the mysterious, and the enigmatic hierarchy. The vast ocean and scattered islands are the foundation of human survival. Two bright moons in the night sky, the edge of the ocean shrouded in black mist, unexplored islands, and most importantly—always maintain rationality. However, rationality is hard to maintain, and people are forced to pray for protection from those within the mist, but this only delays the inevitable; they will eventually become part of it all. Faced with this, Hughes chooses to actively embark on the path of mystery, ringing the bells of a new era.
A strange app appeared on Lin Mo's phone.
The icon is a pure black square with only one line of cold text below it: [Game of the Dead].
Clicking on it will transport you to a series of terrifying instances transformed from reality, where you will struggle to survive in a dilapidated midnight train, an abandoned hospital teeming with vengeful spirits, and a mysterious town shrouded in perpetual fog.
If you don't click on it, you will be forever trapped in the gradually collapsing, ghostly "alienated reality," becoming prey for those things in the darkness.
Lin Mo had no other choice.
From the moment he first ran desperately through a train late at night in front of inhuman passengers, his life took a turn for the worse.
The mysterious items rewarded for clearing the level and the fragmented information unearthed from the dungeon are his only resources.
But his family, who are waiting for his return in the real world, is his last remaining obsession that prevents him from collapsing.
However, as the game progressed, he discovered that he was not the only "player".
Ancient organizations, hidden rules, and unpredictable human nature gradually come to light.
Behind this game where lives are at stake, there seems to be a massive conspiracy concerning the very origin of the world...
When reality becomes a prison, the otherworld becomes a hunting ground.
Do you dare to click "Start" and join this game of life and death, the "Game of the Dead"?
"What should you be aware of when becoming a Nightstalker at Milton Keep—Adventurer's Camp?" "Three silver coins for a bottle of holy water, rent a rust-free short sword, and... always keep a rational mind." The night outside will devour your brain, the shadows in the fog will silently tear your cloak, and fear will erode your sanity. All you have is the sword in your hand, the remaining holy water in the bottle, and... a strong heart. But these three things are enough to get you through the night. [Slow-paced adventure, Darkest Dungeon-like world, mage, pseudo-D&D]
Don't be the light in the darkness. Unless you want to be torn apart by monsters from above. Everyone knows the Underdark is fraught with danger, but that's no reason to wait for death. It's time for something new. —The story begins with a mushroom-man who leaves the mushroom forest. DND universe, swords and magic, mushroom-men and other strange creatures.
Bad news: Soran has traveled through time, to a world where the old gods have revived and apocalypse is imminent. Good news: He possesses a cheat code, the standard system for time travelers, allowing him to complete quests and earn rewards. Bad news: Before Soran could find his footing, he fell into a medically inexplicable coma, which lasted for over a decade and was heading towards a permanent state of unconsciousness. He was likely dying, and modern medicine was powerless. To survive, Soran plunged into the mystical world. Astrology, evil spirits, witches, the undead, the ocean, flesh and blood... the supernatural exists in every corner of this world. Amidst the tide of steam and machinery, airships, cannons, and great warships are rising. Divination, religion, prophecy, and mystery are never far away. The fragile order is now a faint flame, and martyrdom...