It's boring.** The protagonist does everything *except* actually increase his power. With his talent, the most reliable way to gain strength would be simply farming hundreds of thousands of mobs and bosses. That would boost all his stats by tens or even hundreds of thousands of points, plus grant him new skills and talents. Yet he avoids it.
**Second, the leveling progression makes no sense.** At level 65, he kills elite level 100 bosses for a measly 1,500-2,000 XP, while needing around 700,000 XP per level. He kills an epic level 200 boss and gets only 12,500 XP. Then he kills a 7th-order fox (roughly level 700) and suddenly gains "a whole three levels"? Meanwhile, other players are somehow only 8-10 levels behind him. It's obvious the author is artificially holding him back – with his current strength, he should have gained *hundreds* of levels by now.
**Third, the only reason I didn't drop this story initially was the unique choice of him becoming a *mage*, not a warrior.** But then, the author gave him the Assassin class... and later the **Warrior** class anyway. In my experience, 7 or 8 out of 10 similar stories force the warrior archetype. After reading hundreds (thousands) of books like this, I'm utterly sick of it. You know exactly how it goes: the hero's progression is predictable, fights are just "one swing, then another swing." **Boring.**
Plus, there's zero meaningful progression tied to levels. A sword strike at level 1 is functionally identical to a sword strike at level 1000. Only the damage numbers and maybe some flashy visual effects change. **Boring.**