Travel to a world where mysticism and steam industry coexist, cursed objects, containment bureaus, evil god fanaticism...
That year, the king was seriously ill, his successor was young and inexperienced, power fell into the hands of others, and the empire was in turmoil.
That year, the empire was in turmoil, and foreign civilizations were eyeing it covetously. That
year, the prophet predicted that the era of civilization was about to end.
That year, Ethan came to a small town on the border of the imperial capital, and began to practice fireball in order to survive in this crisis-ridden era.
A few years later, Ethan looked at the meteorite falling from the clouds and found a problem.
The elementary spells he learned seemed to be wrong.
Possessing the "immortality" talent in the game, he traveled to the game world ten thousand years ago and became an apprentice wizard.
However, the level experience is locked. What should I do if I can't upgrade?
Don't panic, let me meditate for a few thousand years first.
The world has changed, and the times have changed.
Only in the desert, a wizard tower stands firm! The pride
of heaven has stepped onto the big stage of "Times" one after another!
When everyone carefully explored, they suddenly realized...
There is always a shadow of a wizard tower behind them!
————
Ten thousand years later, the public beta began and players arrived.
They looked at the wizard tower standing in the center of the world, and the Lv1 wizard who could cast forbidden spells, and were stunned...
"System, you call this a very easy-to-kill level 1 boss?!"
In her third year living in this steampunk world, Ciel gained the ability to simulate both the past and the future.
These simulations turned into a game where she could act without restraint, and after countless trials, real life became a replica she could navigate as though speedrunning it.
Churches, potions, mutations, the Old Gods, witches, sealed artifacts… none of these have anything to do with Ciel. She’s just an ordinary girl who wishes for a peaceful life.
She just happens to be particularly skilled at snuffing out danger before it even begins.
Tags: D&D essay, Faerûn, Mage Introduction: The paladin pushed open the gates of the mage tower, his voice deafening: "Emia, I've confirmed it, the blueprints are flawed. It's impossible to create the Holy Avenger with them. Don't waste any more time!" "...The blueprints are flawed?" The mage Emia blankly raised the five holy swords in her hand. "Then what is this pile I just created?" ******Second Edition Introduction************ The magic network has been dormant for a century. Mortal souls are gradually falling into the hands of demons, and the cycle of death is about to begin. To cleanse evil, overturn hell, blast through the hazy realm, and let the light of magic and goodness shine once more, a single sword is not enough.
[Supernatural Sequence] [Wizard] [Great Voyage] [Lord]
The tide of magic energy blew away the fog, and the Sea of Death turned into a Sea of Miracles. Ioranga entered the Age of Discovery, with supernatural surges, races colliding, and evil gods lurking.
Ian accidentally traveled through time with the Card of Destiny from the League of Legends Card Master, gaining the card's ultimate skill, Destiny, and being able to draw out various equipment and skills in the form of cards.
——Of
course this island is mine, I haven’t even had time to plant a flag! What’s your name? Bilgewater!
——Elements
involved: Card Master, Destiny, Extraordinary Sequence, Wizard, Age of Voyage, Bilgewater, Alchemist, Lord, etc.
This world is totally insane.
There are gods who’ve lost themselves, witches who’ve stolen divinity, churches that claim to worship gods but secretly covet divine power, and nobles who appear honorable yet eat people alive behind closed doors.
The entire continent’s history can be summed up in one sentence: survival of the fittest, profit above all.
A girl from Earth named He Mu was reincarnated into this twisted world, becoming the new Lord of Heim.
Thankfully, the Transmigration Authority didn’t forget to issue her a cheat—thanks to the Trait System, she began her ascent to godhood step by step.
But who would’ve guessed—
The world’s calamity, the master of death, the Little Western Lord of Heim, the forever-loli Reaper, the legendary Death Witch—Hel Heim…
The thing she regrets most in this life is putting on that d*mn “Witch” trait with her own hands.
[Necromancer + Lord + Farming + Skeleton Tide + Archaeology Sainthood]
Medivh was originally a well-known archaeologist on Earth. After a car accident, he was reborn as a human in a fantasy world.
Because of the blessing of the God of Light, the Necromancer has become a cursed profession in this world, a sewer that everyone laughs at.
Against this backdrop, Medivh became a necromancer and awakened his unique talent for archaeology.
History is knowledge, time is power!
This is a human skeleton that is 137 years old. It can be used to smelt green bone components and resurrect a green bone skeleton whose initial stage is that of an apprentice knight!
Archaeological excavations, bone refining to become a sanctifier, Medivh has reached the pinnacle of this cursed path.
"Some people believe in gods and long to enter heaven after death."
"Some people worship demons and want to turn the world into purgatory."
"And I, Len Albert, neither believe in gods nor worship demons, neither want to go to heaven nor hell, I just want to die and turn dust in this world as an ordinary teacher and student of witches."
In order to surpass humans, Chen Tian in the 23rd century took the risk of accepting a quantum chip implantation experiment from a crazy scientist.
At the last moment of the experiment, the sudden intrusion of the authorities caused a huge explosion in the laboratory.
In this way, Chen Tian traveled to another world in a magnificent way and became an orphan adopted by the guards of a barony.
In this strange world where extraordinary powers exist, Chen Tian, who pursues transcendence of humanity, chooses to pursue power and knowledge without hesitation.
In later records: The King of Bloodlines who masters all the truths in the world, the great Son of the Sun, rose from an insignificant place and eventually became an existence beyond everything.
Reborn as a minor noblewoman, she suffers the calamity of an empire invasion. Her turbulent fate forces her to grow stronger step by step in this jungle-like world. 'To gain, one must lose; this is the wizarding truth.' 'Growing in the darkness to acquire knowledge, strengthening oneself, becoming a great being.' 'A fairytale-like toy island, a giant whale soaring through the sky, and a labyrinth filled with eerie spirits—these will all be places I traverse.'