Twelve men and women of varying identities are invited into a new world.
Here, they must not only decide their lifestyles by voting on resolutions, but also constantly participate in life-or-death games to extend their visas.
And the designer of these life-or-death games is actually among them.
[No system, no wish-fulfillment elements, no harem, no saintly figures; brain-teasing, intellectually challenging, locked-room mystery, and deduction.]
Chen Ran was a good person; he went to hell.
This is the Hell of Tongue-Pulling, where lying is forbidden, so everyone lies.
Due to differing philosophies on deception, two major alliances emerged.
The Liar Killers Alliance: Instant kill if you lie.
The Liars: Turning Lies into Truth.
A beginner's tutorial with a near 100% death rate, an insane matchmaking system, a bizarre feast, a war between two alliances, a hellish escape, where evil people who come to hell will use various means to deceive each other into lying.
Chen Ran had many speculations about hell.
Virtual world?
A world of gods?
The spiritual world?
As he eliminates one answer after another, the mystery of hell is gradually being unveiled...
Riel, a polished and self-serving psychiatrist, accepts a heartfelt invitation from a game developer to enter Superrealism, a fully immersive neural simulation game.
In this class-stratified virtual world, where thought transmission, brainwashing rhetoric, self-hypnosis, and the binding power of oaths reign supreme, Riel awakens a unique class—the “Articulator”—and begins a journey of radical upheaval.
But the deeper he ventures, the stranger the world becomes. The more he uncovers, the greater his fear grows.
The Inner Society, Future Infinite Monopoly Corporation, Cognitive Restructuring, The Source Realm of Consciousness—unbeknownst to him, he is already entangled in a multidimensional war fought within the mind.
Between genes and memory, ideology and the continuity of life, the Ship of Theseus drifts steadily into uncharted waters—toward the ultimate truths of existence.