Firstly, I don't really like the constant line of humor. A few times, some individual moments - it's okay, but I don't want to constantly read jokes that are no longer funny.
Secondly, the weak development of the world - first the author writes that the hero got to the beginning of the apocalypse, and then it turns out that in the game the apocalypse has already been going on for 10 years. And in general, the general system of power, in some moments is pleasant, but I didn't like it.
Thirdly, the characters have their attractive features, but basically they are all just strange.
Too boring. The author put most of his efforts into "public opinion" and tournament arcs. Most of the text is just various comments from the surrounding no-names, which is really useless and mostly repeats in the cycle of "contempt-recognition-admiration", even in 500 chapters, although not as intensely as in the beginning. The tournaments here feel like the basis, the base of the whole work, and everything else feels like something secondary between tournaments.
All other aspects are barely normal, but it is very noticeable that the author put much less effort and attention there. The author simply forgets some things, something changes in a dynamic mode and it turns out that there is no particularly clear system of worldbuilding and everything can be changed. In general, everything feels very loose, without any reliable support. This is especially felt with the dungeons, what should have become one of the constants of the new world turned into a floating value.
The hero system is of the "do or die" type, although for an invincible hero it is only "do and become even stronger". It seems not bad, but the hero here is like a pawn who was given abilities, which he of course uses masterfully, but he can lose them in an instant.
I also didn't like the hero's servility towards the country, "where the country points, there I will go", and also with complete contempt for all the inhabitants of alternative Japan, Korea and the USA, he has zero empathy for them. And in general, the hero has almost zero empathy for people and he feels like a bot programmed only to train and dominate.
Overall, it's a pleasant read. Of course, there are some boring and fanservicey moments, like adding and describing in detail all sorts of characters that don't have much of an impact here, although they are important characters in the original works, but that doesn't really affect the overall impression.
I liked the hero, he's methodical, true to himself and hasn't been corrupted by power, as he says, "he has a pure heart." And the environment is just like him, the male characters appear very episodically and don't play a special role, although they are quite worthy, the female roles have accumulated quite a bit and in the main plot there are only a few important characters, the rest often remain behind the scenes.
The claims about abstaining from the pleasures of life don't seem particularly valid to me, because the hero still remains a man and without any pleasures life seems gray. And isn't it better to move forward surrounded by people who unconditionally love you and support you along the way? The hero, of course, could have reached the same heights on his own after some time, but how many detours would he have had to make and how much more effort would he have had to put in if he had remained a lonely wanderer?
Some aspects seem to be laid out for the distant future, which is quite commendable, but for now it mostly feels like a mess and just a stream of consciousness. Many, as it seems to me, fundamental things are simply omitted for the sake of more action and this feels unpleasant, because the very moment when the reader understands the world shown here is occupied by vivid descriptions of unclear actions. Who is the hero, what position does he occupy, what does he do, how is he developing and what are his plans for the future, what is happening around him in general... Too much is unclear, too much is far-fetched.
In general, if you don't pay too much attention to some aspects, then it's okay. Not very good, not too bad. But for me it became unpleasant by the end.
Firstly, the very concept of the god of incense and the established divine positions, although it seemed interesting to me at the beginning, but the awareness of the limitations and the generally established stereotype that the gods of beliefs are more like parasites than something worthy of worship seriously undermined my positive feeling about the hero, especially when he himself constantly reminded me of all sorts of divine conventions.
Secondly, this is a serious glorification of China, this can be traced from the very beginning and reaches the point of absurdity in the end - Da Xia (the current name of China here) formed their own pantheon under the same name during the mythological period and seriously participated in resolving the world crisis. It is very presumptuous of the author to so strongly juggle the facts about the pantheon, because in fact the different parts of what is now implied by the Chinese pantheon did not originate at the same time, not in the same region and have a very conditional connection.
Thirdly, this is the pace and content from a certain point, the development of their own religion is minimal here and only at the beginning were there any serious impulses in this direction, then this whole topic was mentioned very casually, basically it looks like a standard xianxia with some specifics. As for the pace, everything probably happened in half a year, a year at most and almost everything does not matter, because /// in the end everything returned to an almost standard modernity without any gods, and the hero, having committed suicide, went into reincarnation with his love interest. /// I really do not like this ending and how it came to this.
And in general, the ending doesn’t make much sense if you remember the beginning and understand that the hero moved into this world, and is not its native inhabitant with special abilities.
The Qi stage lasts ~350 chapters. The foundation creation stage lasts ~200 chapters. There are still a little over 200 chapters left for a standard Chinese cultivator to ascend to the top of the multiverse.
The difference in strength here is overcome by every cultivator worth anything, Qi kills the foundation, the foundation kills the core - this is essentially the standard for more advanced and rich users of spiritual energy. Disposable artifacts, traps and underestimation of the enemy almost equalized the chances, which is not so bad but greatly devalues the development itself.
The relationships between people here are simply the worst, almost everyone who interacts with the hero succumbs to greed in one way or another and becomes an enemy. And there are no pure relationships with anyone at all, only a roughly equivalent exchange if possible, if not - then one-sided use.
The love line seems poisonous - he was raped by a strong girl, and he became attached to her and decided to become a companion of Dao with her at all costs. It seems to be mutual, but it feels more like the simpleton hero is offering the universe at the feet of his goddess. This is especially unpleasant during the "Heavenly Ladder" arc and the Eastern Ocean.
The hero himself is sometimes extremely cautious, sometimes adventurous beyond measure, and when he does get into a dangerous situation, he gets out of it almost on pure impudence and luck.
A very pretentious beginning and great ambitions regarding the scale of the hero's current scam. The more the hero exalts the origins of his "world", the more questions arise regarding its integrity and perfection.
And you shouldn't hope that the hero won't make mistakes, having essentially an omnipotent opportunity, the hero doesn't think about how to expand its advantage, how to increase growth, it looks more like he's building a gaming ecosystem out of habit.
Moreover, distributing invitations only in 1 city and among acquaintances and ordinary passers-by, he seems to have left all the rest of the distribution to the "players" themselves.
I have nothing against him embodying his gaming passion, but calling him a "behind-the-scenes mastermind" is too unworthy. The hero has no justifying qualities for such a title, except for his cheat and relative obscurity - he has neither the mind to use the cheat itself correctly, nor the foresight for smooth distribution and development. It all seems more like incredible luck that being so careless he did not interest any advanced transcendent to explore and research this "paradise".
Overall the concept and direction of development is interesting, but poorly implemented.
Weak logic, some contradictory moments, especially with the hero system and the ocean world.
The ambiguity of the hero's strength: from the very beginning, he fearlessly throws himself at multi-ton carcasses in the sea and emerges victorious without much doubt, and after the terrain is updated, first the eagle sends him dangerous emanations, then there are some problems with the boar and hyenas. The hero should have half the strength of his turtle-island, several thousand square meters in size and whose movement is measured in tens of kilometers per hour, but even with such strength concentrated in human form and additional nutrition from super fruits, the hero still has some problems with not very advanced creatures, even with survivors who, in theory, should be at the bottom of the hierarchy.
The system tasks and mechanics also raise doubts: sometimes it works as an information base and provides an assessment of items, instructions for use and even just some advice, then it turns into a brick. The tasks are strange, usually they are just achievements with rewards, and then a "hidden task" appears, the conditions of which are visible in advance, like some rewards, and without completing which there will be no next task.
The text itself feels boring and gray, I do not recommend reading it.