The brain trembles and the blood burns.
The game begins with the ticking of a pocket watch. Fike, a psychiatrist living in lies, devours the crazy blood plague and pursues the suffocating truth.
Sick beasts, silent killers, and cold-blooded mad doctors join the game one after another.
The roar of ancient machinery opens the curtain of the stage. Chaos plagues the beast curses the numb parts the hungry dining tables. What will the world look like in the end?
This is the final curtain call performance, the players are going crazy!
Riel, a polished and self-serving psychiatrist, accepts a heartfelt invitation from a game developer to enter Superrealism, a fully immersive neural simulation game.
In this class-stratified virtual world, where thought transmission, brainwashing rhetoric, self-hypnosis, and the binding power of oaths reign supreme, Riel awakens a unique class—the “Articulator”—and begins a journey of radical upheaval.
But the deeper he ventures, the stranger the world becomes. The more he uncovers, the greater his fear grows.
The Inner Society, Future Infinite Monopoly Corporation, Cognitive Restructuring, The Source Realm of Consciousness—unbeknownst to him, he is already entangled in a multidimensional war fought within the mind.
Between genes and memory, ideology and the continuity of life, the Ship of Theseus drifts steadily into uncharted waters—toward the ultimate truths of existence.