I was reincarnated into another world, and I’ve brought the Horadric Cube from Diablo II with me.
Being a knight is cool and all, but being a wizard is pretty neat as well.
So, which one will it be?
Chen Xu traveled to the parallel world, and was surprised to find that many classic and excellent games in the previous life did not appear in the parallel world.
I wanted to make a big picture, but why did I still have an ’emotion collection system’, and the emotions such as happiness, sadness, excitement, fear, anger and other emotions provided by players who have played games made by themselves can make them stronger?
But why is it so much easier to get resentment than happiness?
Looking at his points harvest, Chen Xu expressed puzzlement.
As a result, Chen Xu’s career as a game designer gradually turned crooked.
In “Under the Legend”, countless players beat the table and shout: I was played by this game!
In “Escape”, countless players shouted, my cabinet moved, and I stopped playing.
In “Dark Souls”, when countless players entered the game with a smile, “Go away, please go away, leave the fire girl behind and go out with your fire, we don’t want to spread this fire!”
Soap, Xiaoqiang, and Ghost sacrificed in “Call of Duty”; Zack was killed and Alice was killed in “Final Fantasy 7”; Arthur and John were betrayed in “Red Dead Redemption”;
Countless players went berserk: Nima Chen Xu old thief, can’t we be kinder to the protagonist?
Q: How do I feel about players’ anger towards themselves?
Facing the reporter’s question, Chen Xu smiled slightly: What kind of verbal criticism is this, this is the encouragement of players around the world to me, this is love! Thank you all, I will keep up the good work!
I really just want to lose money! T_T
Best boss ever, prodigy of the business world, genius creator, visionary of the century.
These are the descriptions used for Pei Qian, President of Tengda Corporation.
Ever since his rebirth, Pei Qian finds himself in possession of a system that rewards him if he manages to lose money.
Instantly, a brilliant idea comes to mind — making crappy games!
“If the game flops, all my investment cost will be lost!”
“How difficult can it be to lose money?”
Indeed… how difficult can it be?