Lomo transmigrates to a Western fantasy world and becomes a minor lord on the northern border of the kingdom.
Lomo's life was far from easy, situated on a borderland surrounded by constant warfare. The territory was in turmoil, and ferocious beasts roamed the wilderness.
Fel orc armies, gnoll gangs, bandit brothers—almost every faction poses a deadly threat to the territory.
Fortunately, he also brought with him a proficiency panel with him.
With the support of the panel, Lomo diligently honed his combat skills, studied magic, forged legendary weapons, learned inscription and enchanting, and assembled a fully buffed army, ushering in a new era on the continent of Wester.
[Life Source Energy] brings about ultimate evolution. [Evil Eye] — [Great Evil Eye] — [Crimson-Eyed Evil Eye] ... [Ten Thousand-Eyed Evil Lord] [Swift Claw Rabbit] — [Killer Rabbit] ... [Vampire Vine] — [Soul-Eating Vine] ... It all begins with a farm boy forced to embark on a goblin-hunting journey...
Years later, as Rodel Koleps, the Lord of Star Law, sat on his supreme throne, facing the Round Table Hall and the core members of the mysterious society he had unwittingly founded, he would always recall that distant afternoon, shortly after arriving in this classic fantasy world, when he successfully used a pitchfork to perform the [Combat Skill: Thrust] in the fields. Oh, and, by the way, that golden tree that only he could see back then...
[Amber Stream, Fantasy World, Dual Class, Game Panel] Jon travels through time, into the game he plays, "Ino," and becomes a "disaster star" shunned by fools. Good news: He brings his max-level character with him. Bad news: His level has dropped to level 1. Good news: His original talents and skills are all there, and he can even choose a second talent and even a second class. Bad news: He's practically crushed. Who will save him? This is the story of a time traveler who strives to become stronger and finds a way home, only to accidentally reach the pinnacle. If you've already read Amber Stream masterpieces like "Sword of Amber," "Lord of the Abyss," "Summoning the Holy Sword," and "Super Mechanic," feel free to read!
[Lord][Farming][Shelter][Contest]
When the Shelter is crowned with the name of miracle and comes to the world.
The Lord of Miracles masters miracles! Develop miracles!
Develop infinite possibilities of miracles!
Arms! Weapons! Mineral veins! Wonders! Gods! Sequences!
All can be developed from miracles!
...
Russell opened his eyes and came to the lord management game.
You call this a miracle? Why do I think it looks like a shelter?
What? Can I master the shelter with a mortal body and use it to ascend to the long steps of godhood?
Miracles are what we want!
Master the "Miracle Shelter Manual" on the player panel, gradually shelter, develop miracles, and reach the highest position!
Start developing miracles from the baron in the barren salt-dust territory!
Reclaim farmland to plant extraordinary crops, graze extraordinary species, develop extraordinary technology, breed extraordinary arms, create extraordinary systems...
Many years later, a miracle country appeared in front of Russell.
Russell sighed: This is a miracle!
In a world overrun by phantom beasts, humanity has no choice but to grip their longbows and throw themselves into the noble profession of the hunter!
Weapon Hunters forge life-bound weapons from hard metals and beast claws—these weapons grow alongside their wielders and are unmatched in combat.
Gourmet Hunters scour the world for ingredients, drawing energy from delicacies to build the strongest physique. The strongest can even fight phantom beasts in close quarters, head-on.
Knowledge Hunters gain power through study. They delve into ruins to unearth history, crafting a cognitive world of their own that can manifest the people, events, and objects once recorded in books—versatile and deeply mysterious powers.
Phantom Beast Hunters roam the wilderness, commanding beasts in battle. They excel in tactical hunting, often outnumbering and overwhelming their foes.
Elemental Hunters travel the scenic world, forming a heart of elemental energy from nature. They command the elements of heaven and earth, capable of moving mountains and shifting stars with a wave of the hand.
And I—am a Full-time Hunter who has mastered every hunter profession!
In a world of martial arts and magic, after years of cultivating martial arts, he finally became a mercenary. He tried hard to find people to join his team, but no one would accept him. "Swordsmen? Our team doesn't need any swordsmen!"
In a fit of anger, Allen became a certified mage, but all he knew was the first-tier water ball spell, which he had only seen a few days ago. Yet, even with this first-tier mage's skills, when he was looking for a team again...
"Hello, esteemed sir magician, would you like to join our team? Although there are seven of us, you can get 20% of the commission!"
The Age of Exploration.
My seas were rated the most chaotic.
The main reason?
Treasure, artillery, pirates.
Transcendents embarking on secret journeys, secret sects seeking the depths, the Far Eastern archipelago known as the "Land of Gold"...
the truth is undeniable.
Yet, the boats continue to stream in.
This sea always offers a glimmer of hope.
Be it confusion or madness.
But its proximity, almost within reach, invites you to risk your life.
A sea of blood and fire.
And here, I am destined to be crowned king.
...
...
Ryan awoke to find himself the son of an elf and a great pirate.
Expecting a winning start, he foresaw a bleak future from birth.
Fortunately, Ryan obtained the [Perfect Life Notes], which can eliminate imperfect branches, wield the transcendent [Seals], and embark on a journey of perfection!
A life of losing both parents and dying at the age of three;
a life of touching a cursed object and ending in depression;
a life of being captured and taken as a concubine by the Empress of the Sea...
All imperfections can be reversed!
Years later, as Ryan pilots his massive ship across the sea—
"What pirate ship? I thought it was a small plank."
"The wind is too strong." "The waves are too fast."
"Blind spot." "Unable to stop the ship.
" "We're all trying so hard to live."
"How did you break when I didn't even try?"
"Then tell me about my letter of marque!"
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"We Said We'll Set Sail, Will You Become the Ruler of the Deep Sea?", a nautical novel with nearly two million words and 20,000 high subscriptions, is now complete!
"What should you be aware of when becoming a Nightstalker at Milton Keep—Adventurer's Camp?" "Three silver coins for a bottle of holy water, rent a rust-free short sword, and... always keep a rational mind." The night outside will devour your brain, the shadows in the fog will silently tear your cloak, and fear will erode your sanity. All you have is the sword in your hand, the remaining holy water in the bottle, and... a strong heart. But these three things are enough to get you through the night. [Slow-paced adventure, Darkest Dungeon-like world, mage, pseudo-D&D]
Hughes has transmigrated. This world is filled with the extraordinary, the bizarre, the mysterious, and the enigmatic hierarchy. The vast ocean and scattered islands are the foundation of human survival. Two bright moons in the night sky, the edge of the ocean shrouded in black mist, unexplored islands, and most importantly—always maintain rationality. However, rationality is hard to maintain, and people are forced to pray for protection from those within the mist, but this only delays the inevitable; they will eventually become part of it all. Faced with this, Hughes chooses to actively embark on the path of mystery, ringing the bells of a new era.