Amid the steam of the industrial revolution, mysteries surge beneath the surface. Cults and secret societies seek the extraordinary in the shadows, while hidden gods gaze upon humanity from the heavens.
Forbidden knowledge, sacrificial rituals, and forgotten histories—mystery is everywhere.
Dorothy, unexpectedly transported to this increasingly bizarre world, discovers that to survive and move forward, she must adhere to one principle:
Knowledge is power.
And forbidden knowledge?
That’s an even greater power!
After coming to the Pokémon world and inheriting the land and breeding house left by his great-aunt, Fangyan decided to reopen the breeding house.
How is the land used? It must be cultivated and planted... and then used to help take care of the Pokémon that guests have placed here, creating a perfect paradise for them, not just for Pokémon, but for people as well.
"You asked me why the Pokémon in the back garden are so powerful?"
Fang Yan looked back and shouted helplessly, "I told you this is a breeding house! It's not a place for you gym owners, superstars, and champions to have afternoon tea parties."
Sirona, Yulongdu, Daigo, Mikli, Kaluni and others pretended not to hear.
“…”
Looking at Junsha and Joey who came to trouble him to solve the psychological problems of Pokémon not far away, Fang...
This is a world influenced by extraordinary "attributes," where everyone possesses unique "Destiny Cards" and "Ability Cards." These cards exhibit different "effects" and "characteristics" depending on the different "attribute" powers they acquire.
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At dusk, amidst a sea of clouds, a giant serpent roams the sky.
The great serpent, the great serpent that carries the world on its back
Seven continents rise and fall on the snake's back, and countless living beings drift along with them in the sea of clouds.
This is a world shattered by extraterrestrial aliens, and also the stage where countless heroes rise and fall.
At the very end of the world, eighteen paths to transcendence shine forth, and countless beings pursue and strive for them.
They yearned to become gods, to become legends passed down through the ages, or perhaps hoped to establish an empire that would last forever.
This is the era when legends were unveiled, amidst the chanting of elegiac poems, ascending to the Seven Heavens, the starting point of the story of the Creation Witch, Sylphia.
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Knight Training Manual (Tier 3 - Castle):
Class Card: Iron Knight
Ability Cards: [Steel Body], [Sharp Blade], [Unbreakable Steed]
Knowledge: Warrior Breathing Techniques, Knight Swordsmanship, Riding Instruction, Basic Military Command; can be granted to Tier 2 [Halberd-wielding Guard] and [Light Cavalry Follower].
...
The Art of Bone Assembly (Tier 3 - Ashes)
Class Card: [Bone Fighter]
Ability Cards: [Bone Assembly], [Manipulation of Corpses], [Mist of Death]
Knowledge: Corpse dismantling, corpse preservation techniques, identification of biological skeletons, and ability to craft [White Rot Potion] and [Ember Mist Potion]