I Make Games To Scare Crying Players

我做游戏是为了吓哭玩家

Dropped
250 Bölüm
29195 Okunma
54 Takipçi
Dropped · 29195 Okunma
250 Bölüm · 54 Takipçi
2.8(5 reviews)

Özet

Meng Shu travels to a very backward world of suspense and horror, Got a game development system that monkeys can use. In this parallel world where VR has been popularized, You can buy step-by-step tutorials for all games in the previous life by collecting the player’s scare value. What game can scare players? Scary horror game! Therefore, in this unpopular field that no one cares about, He used the system to develop one after another VR version of horror games that scared the shit out of players. “Escape” made the players love and hate, complaining endlessly, saying that their hearts couldn’t bear it. “Face” puts players on high alert, frightened every step of the way, and then yells “Fuck” when they are frightened by the noise of the radio. “Amnesia” caused the players’ San value to plummet, and they were always in pain and torture surrounded by fear. “The Evil Within” allows players to experience the sensory impact of blood and flesh, as well as the scream of fear of being chased by monsters. “Alien Isolation” allows players to see the horror of aliens for the first time in history, so that they dare not shoot with a gun. “Living Brain Cells”, “Silent Hill”, “Resident Evil”, “Layers of Fear”, “Apsoff”, “Midnight Harem of Teddy Bear”, “Dead Soul”, “Paper People”, “Dead Space”, “Haunted House” and so on . Every one of his horror and horror games can make players all over the world scream! ———— Non-original games, don’t like to enter by mistake

Detay

Başlıklar
  • I Make Games To Scare Crying Players
  • 我做游戏是为了吓哭玩家
DurumDropped
Eklenme Tarihi14 Şubat 2023
Yazar
Türgame,sci-fi,urban-life
Haftalık#3558
Aylık#3342
Tüm Zamanlar#2913
EtiketlerAdopted Protagonist,Alternate World,Artificial Intelligence,Business Management,Businessmen,Cheats,Clever Protagonist,Determined Protagonist,Game Elements,Game Ranking System,Gamers,Male Protagonist,Parallel Worlds,Technological Gap