In general, if you don't pay too much attention to some aspects, then it's okay. Not very good, not too bad. But for me it became unpleasant by the end.
Firstly, the very concept of the god of incense and the established divine positions, although it seemed interesting to me at the beginning, but the awareness of the limitations and the generally established stereotype that the gods of beliefs are more like parasites than something worthy of worship seriously undermined my positive feeling about the hero, especially when he himself constantly reminded me of all sorts of divine conventions.
Secondly, this is a serious glorification of China, this can be traced from the very beginning and reaches the point of absurdity in the end - Da Xia (the current name of China here) formed their own pantheon under the same name during the mythological period and seriously participated in resolving the world crisis. It is very presumptuous of the author to so strongly juggle the facts about the pantheon, because in fact the different parts of what is now implied by the Chinese pantheon did not originate at the same time, not in the same region and have a very conditional connection.
Thirdly, this is the pace and content from a certain point, the development of their own religion is minimal here and only at the beginning were there any serious impulses in this direction, then this whole topic was mentioned very casually, basically it looks like a standard xianxia with some specifics. As for the pace, everything probably happened in half a year, a year at most and almost everything does not matter, because /// in the end everything returned to an almost standard modernity without any gods, and the hero, having committed suicide, went into reincarnation with his love interest. /// I really do not like this ending and how it came to this.
And in general, the ending doesn’t make much sense if you remember the beginning and understand that the hero moved into this world, and is not its native inhabitant with special abilities.
The Qi stage lasts ~350 chapters. The foundation creation stage lasts ~200 chapters. There are still a little over 200 chapters left for a standard Chinese cultivator to ascend to the top of the multiverse.
The difference in strength here is overcome by every cultivator worth anything, Qi kills the foundation, the foundation kills the core - this is essentially the standard for more advanced and rich users of spiritual energy. Disposable artifacts, traps and underestimation of the enemy almost equalized the chances, which is not so bad but greatly devalues the development itself.
The relationships between people here are simply the worst, almost everyone who interacts with the hero succumbs to greed in one way or another and becomes an enemy. And there are no pure relationships with anyone at all, only a roughly equivalent exchange if possible, if not - then one-sided use.
The love line seems poisonous - he was raped by a strong girl, and he became attached to her and decided to become a companion of Dao with her at all costs. It seems to be mutual, but it feels more like the simpleton hero is offering the universe at the feet of his goddess. This is especially unpleasant during the "Heavenly Ladder" arc and the Eastern Ocean.
The hero himself is sometimes extremely cautious, sometimes adventurous beyond measure, and when he does get into a dangerous situation, he gets out of it almost on pure impudence and luck.
A very pretentious beginning and great ambitions regarding the scale of the hero's current scam. The more the hero exalts the origins of his "world", the more questions arise regarding its integrity and perfection.
And you shouldn't hope that the hero won't make mistakes, having essentially an omnipotent opportunity, the hero doesn't think about how to expand its advantage, how to increase growth, it looks more like he's building a gaming ecosystem out of habit.
Moreover, distributing invitations only in 1 city and among acquaintances and ordinary passers-by, he seems to have left all the rest of the distribution to the "players" themselves.
I have nothing against him embodying his gaming passion, but calling him a "behind-the-scenes mastermind" is too unworthy. The hero has no justifying qualities for such a title, except for his cheat and relative obscurity - he has neither the mind to use the cheat itself correctly, nor the foresight for smooth distribution and development. It all seems more like incredible luck that being so careless he did not interest any advanced transcendent to explore and research this "paradise".
Overall the concept and direction of development is interesting, but poorly implemented.
Weak logic, some contradictory moments, especially with the hero system and the ocean world.
The ambiguity of the hero's strength: from the very beginning, he fearlessly throws himself at multi-ton carcasses in the sea and emerges victorious without much doubt, and after the terrain is updated, first the eagle sends him dangerous emanations, then there are some problems with the boar and hyenas. The hero should have half the strength of his turtle-island, several thousand square meters in size and whose movement is measured in tens of kilometers per hour, but even with such strength concentrated in human form and additional nutrition from super fruits, the hero still has some problems with not very advanced creatures, even with survivors who, in theory, should be at the bottom of the hierarchy.
The system tasks and mechanics also raise doubts: sometimes it works as an information base and provides an assessment of items, instructions for use and even just some advice, then it turns into a brick. The tasks are strange, usually they are just achievements with rewards, and then a "hidden task" appears, the conditions of which are visible in advance, like some rewards, and without completing which there will be no next task.
The text itself feels boring and gray, I do not recommend reading it.
Doesn't live up to expectations at all. Not a game, not a battle for dominance, but a mass migration to the world of the apocalypse with an additional interface.
Many aspects seem to make no sense:
The initial houses seem to have some meaning, but you can almost painlessly refuse them.
Vague ratings, vague reasons for their (and some other functions) unlocking and strange abilities of those who got into the combat section, in which the main character barely fits with his constant growth of physical capabilities and almost the best firearms and which is surpassed by at least 500 people. And these people can also somehow track down the rest of the survivors who got into the non-combat rating and are incredibly scattered around the world.
The loot in the world is mostly ordinary and has practically no supernatural properties, ordinary products of science. At the same time, firearms very quickly lose their relevance and simply feel almost useless.
The surrounding world is almost not described and everything that happens revolves around the hero - everyone else appears episodically. The world itself and the characters inhabiting it are strange and annoying.
The hero himself and his system also raise questions. The hero feels like a slow-witted person who sometimes realizes obvious things very late. The system, one of whose main functions is a hint - it only hints in relation to objects within 1 or 2 meters, and feels mostly useless (there was not even a hint of improvement for ~120 chapters). Coins, which should be the main currency, seem to break from any sneeze and become useless, and for some reason only a couple of named characters sold them to the hero, who was generous with spending, who seemed to have put a semi-permanent purchase on them, not a single other person from the entire world who opened a bronze chest and above bothered to exchange with the hero.
There are some other unpleasant moments, but these are the main ones. In fact, I did not get what I came for and was very disappointed.
It's really not bad, quite funny in places and a bit abstract at times. Overall I liked it, some moments are very good and in places perfectly suit my tastes.
But there are also quite significant downsides here:
1. A system that has no other meaning than to give the hero additional "cheats" at checkpoints. And it appeared only at the beginning, for the starting cheats, and at the end for the final cheats. And the cheats are not exactly mind-blowing or interesting - mostly just a regular level-up within the Naruto universe's genealogy. This system almost turned me off this fanfic.
2. Economic and ideological conquest of the world sounds interesting, and it was, until everything started repeating itself. There are only a few schemes here and they quickly exhausted their interesting moments. There are essentially no consequences for the hero and Konoha, and many points are mentioned very exaggeratedly, but sparingly. Some moments still cause some confusion *****SPOILER***** how, for example, the ideology of the communist Madara and the capitalist hero are combined, if the hero essentially took over the world. ***end***
3. The attitude towards the unhealthy overtime of subordinates looks very unhealthy. Several times, for the comic effect it is normal, but it has become a standard operating mode. In general, the comic effect here is caused by many really not funny moments, although sometimes a very healthy portion of black humor appears. An ambiguous moment.
4. Well, and the biggest minus for me is a very crumpled ending - many moments appeared only to flicker and have no meaning (characters of the original Naruto universe), many plot lines ceased to make sense or were finished very unsatisfactorily, something in general remained like a large drawn pie, most of the repetitions were concentrated at the end and it felt like a simple increase in text for the sake of text. And this is now my main complaint - if there had been a normal ending, I would have confidently given it 4 stars despite the previous minuses.
The text does not feel smooth for me, but overall it is ok.
The premise of the beginning in a small world for such a genre is quite surprising, usually the start is in the main, native world of magicians (even if in a standard low-level location).
The details of improvement are still very vague and in general the hero is only gaining strength. And whether there will be further research and development on the built basis or the hero will turn into a collector of all sorts of ancient super technologies is not yet clear. But it seems to me that for now the hero is more inclined to the second option, although I still hope for independent development of unique methods, and not blind practice of incomprehensible antiquities.
The characters are not very voluminous, but not cardboard either. Basically, they are shown quite one-sidedly and without much description of appearance. That is, very standard for a Chinese novel.
The author's tic about "the eyes of *insert character name* reflect the work of thought" is a little annoying, it is used very often and this is annoying.