Riel, a polished and self-serving psychiatrist, accepts a heartfelt invitation from a game developer to enter Superrealism, a fully immersive neural simulation game.
In this class-stratified virtual world, where thought transmission, brainwashing rhetoric, self-hypnosis, and the binding power of oaths reign supreme, Riel awakens a unique class—the “Articulator”—and begins a journey of radical upheaval.
But the deeper he ventures, the stranger the world becomes. The more he uncovers, the greater his fear grows.
The Inner Society, Future Infinite Monopoly Corporation, Cognitive Restructuring, The Source Realm of Consciousness—unbeknownst to him, he is already entangled in a multidimensional war fought within the mind.
Between genes and memory, ideology and the continuity of life, the Ship of Theseus drifts steadily into uncharted waters—toward the ultimate truths of existence.
When Jiang Ye woke up, the world had changed.
5% of the global population had become Players.
Paranormal events became game instances.
Clear the anomalies, grow stronger. Simple rules, deadly stakes.
Now, staring at the tearful girl begging him for help, Jiang Ye glanced at his backpack:
【Serrated Jaw】
【Catcher’s Mitt】
【Tattered Burial Shroud】
【Bloodletting File】
…
Behind the bone-white mask stretched across his face, Jiang Ye gave a shy little smile.
Then he made his choice: hang the girl on a tree.
After all, if the anomaly isn’t cleared, no one’s getting out — may as well draw the boss early.
The girl: “???”
As an Aberrant Player, Jiang Ye is under constant pressure:
Clear dungeons by day, dodge betrayal by night — especially from other players trying to “clear” him.