Minotaur Louis wants to be an adventurer. The trouble is, as a monster burning with bestial rage, no normal team will accept him. Fortunately, the world outside of "normal" is not lacking in adventurous spirit. Minotaur monks, hobgoblin priests, pixie rangers, demon paladins... Gradually, a somewhat strange adventuring team is formed. ———————"Wait, so you, a minotaur, can leap onto rooftops with a single leap?" "Fuck, you look down on monks, right? Take my stunning punch!" (Although some settings are referenced from Dungeon & Dragons, there are many modifications, and it basically does not follow the rules. So please treat it as a normal fantasy story)
A strange app appeared on Lin Mo's phone.
The icon is a pure black square with only one line of cold text below it: [Game of the Dead].
Clicking on it will transport you to a series of terrifying instances transformed from reality, where you will struggle to survive in a dilapidated midnight train, an abandoned hospital teeming with vengeful spirits, and a mysterious town shrouded in perpetual fog.
If you don't click on it, you will be forever trapped in the gradually collapsing, ghostly "alienated reality," becoming prey for those things in the darkness.
Lin Mo had no other choice.
From the moment he first ran desperately through a train late at night in front of inhuman passengers, his life took a turn for the worse.
The mysterious items rewarded for clearing the level and the fragmented information unearthed from the dungeon are his only resources.
But his family, who are waiting for his return in the real world, is his last remaining obsession that prevents him from collapsing.
However, as the game progressed, he discovered that he was not the only "player".
Ancient organizations, hidden rules, and unpredictable human nature gradually come to light.
Behind this game where lives are at stake, there seems to be a massive conspiracy concerning the very origin of the world...
When reality becomes a prison, the otherworld becomes a hunting ground.
Do you dare to click "Start" and join this game of life and death, the "Game of the Dead"?
In the late autumn of 1900, the British writer Oscar Wilde passed away at the Hôtel d'Alsace in Paris. His close friend, Robert, handed the manuscript of his novel, The Picture of Dorian Gray, to a mysterious gentleman. Over a century later, a Chevrolet Impala galloped across the ancient lands of North America. A young man from London gazed up at the stars and began a long, endless hunt. Vampires, werewolves, alchemists, wizards—countless aliens and fallen creatures knelt before the black figure. Another late night, silver swords clashed with fangs, sparks flying. "Hello, my name is Dorian L. Gray, a hunter in the employ of the Conspirators." The young man smiled gleefully, decapitating the ugly head—and pulling out the arm that had pierced his heart. "As you can see, the only thing I have in common with my ancestors is this—we,...
Eric, the son of a blacksmith, refuses to be ordinary. Armed with his hand-forged dagger, he forms the Spark Mercenaries and embarks on a perilous adventure. From a small border town to the turmoil of four continents, he forges a path through time, forging his own path into a legendary warrior. Amidst the flames and smoke, he writes his own epic and heartfelt story.
After the magical revolution, Renania officially entered a new era of magical industry. Simultaneously, widespread unemployment gave rise to the profession of adventurer. Harlin, originally an adventurer who simply wanted to save enough money to retire back home, experienced a dramatic change in his life after dreaming of a group of mystical beings. A primal god born from prayer and magic. A transcendent being constructed from shattered souls. "This is the nineteenth Renania." Souls holding different attitudes towards Renania gathered within Harlin's body.
"You ask me what I need to bring when exploring a dungeon?" "An enchanted longsword, a mithril suit of armor, a shriveled loaf of bread..." "No, buddy, you don't need any of that." "The only thing you need is a pot." ...A wild slime appears! "Grab it, coat it evenly with salt, and dry it instantly—dried slime is ready, chewy and a must-have for satisfying cravings." A wild walking mushroom appears! "Cut off its legs, add it to cream and simmer—a savory, melt-in-your-mouth creamy mushroom soup that's unforgettable; thickly slice its body and fry it—crispy on the outside and tender on the inside, bursting with juice in every bite, leaving you wanting more." A wild goblin appears! "...Smells bad, tastes even worse. Take its roots for medicine, then make Dass!" [Also known as "I Eat Alone" and "The Old Foodie of the Underground Dungeon"] [Main character becomes...]
Transmigrating to another world, while other adventurers followed the ancient strategy of "warrior tanks, mage deals damage, priest heals," Renn discovered that he could obtain the core talent of every monster he killed, leading to a complete absurdity: the berserker's [Blood Frenzy], honed over ten years, was obtained by slaying a single goblin. The mage's prized [Fireball] was merely a generous donation from a mutated shaman. After slaying the Goblin King, he accidentally acquired the [King's Aura]. By swiping goblins, Renn successfully transformed himself into a well-rounded warrior. Until one day, the Demon King's army besieged the fortress, and the heroes trembled in fear. Amidst the despairing gazes of the crowd, Renn silently pulled out a manual that lit up all the monster icons. "Don't panic." "I'll go to their lair behind the camp and get some magic immunity..."