In an era where knowledge was suppressed, even physician Lyle had to be cautious in his academic research. Then, an invitation from Andre College appeared before him. Andre College, Cassandra's? Lyle examined the tombstone carefully. "Wow," he thought, "the scholars here really know how to choose a location."
This is the best of times. Wizards, fresh from the Second Wizarding War, have entered their golden age. Countless wizards, aboard floating cities, have embarked on a grand voyage across the astral plane. But this is also the worst of times. The battlefield holds not only victors but also countless corpses fallen before victory. The flames of war have been ignited; no one can remain uninvolved. I am Gawain, an ordinary wizarding apprentice, but deep within my soul lies a scale of truth. As long as the scales are balanced, failed potions can be transformed into successes, incomplete knowledge can be filled in, techniques on paper can be mastered in an instant, and even the flesh and blood of nameless ancient gods can be refined into their essence… In this magnificent era, I will ultimately become the one who leads the way.
This is a world influenced by extraordinary "attributes," where everyone possesses unique "Destiny Cards" and "Ability Cards." These cards exhibit different "effects" and "characteristics" depending on the different "attribute" powers they acquire.
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At dusk, amidst a sea of clouds, a giant serpent roams the sky.
The great serpent, the great serpent that carries the world on its back
Seven continents rise and fall on the snake's back, and countless living beings drift along with them in the sea of clouds.
This is a world shattered by extraterrestrial aliens, and also the stage where countless heroes rise and fall.
At the very end of the world, eighteen paths to transcendence shine forth, and countless beings pursue and strive for them.
They yearned to become gods, to become legends passed down through the ages, or perhaps hoped to establish an empire that would last forever.
This is the era when legends were unveiled, amidst the chanting of elegiac poems, ascending to the Seven Heavens, the starting point of the story of the Creation Witch, Sylphia.
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Knight Training Manual (Tier 3 - Castle):
Class Card: Iron Knight
Ability Cards: [Steel Body], [Sharp Blade], [Unbreakable Steed]
Knowledge: Warrior Breathing Techniques, Knight Swordsmanship, Riding Instruction, Basic Military Command; can be granted to Tier 2 [Halberd-wielding Guard] and [Light Cavalry Follower].
...
The Art of Bone Assembly (Tier 3 - Ashes)
Class Card: [Bone Fighter]
Ability Cards: [Bone Assembly], [Manipulation of Corpses], [Mist of Death]
Knowledge: Corpse dismantling, corpse preservation techniques, identification of biological skeletons, and ability to craft [White Rot Potion] and [Ember Mist Potion]
Overnight, every adult over the age of eighteen in the world gained a game system.
An era of unpredictable futures has quietly arrived.
Chu Ye created a support class and invented the first support skill, Healing. From then on, there was no stopping him; he went further and further down the path of the founder...
He wouldn't listen to him unless he called him "Dad"—Chu Ye
[A non-human protagonist + the Fourth Calamity + farming management + behind-the-scenes plot + group portraits + search-and-fight] Le Ang, caught in a summoning ritual by a descendant of a noble, travels back in time as a gray rat hiding in the basement of a noble mansion, unexpectedly gaining the ability to summon players from Blue Star. Upon seeing the virtual reality game's realism, the Blue Star players, whose consciousnesses were summoned, become obsessed with their respective in-game characters—rats. As the game planner and the NPC boss to the rat players, Le Ang, while expanding his power through the supplies brought back by the players, learns extraordinary knowledge of this world from the descendants of the nobles... Gradually, Le Ang discovers that he has mastered alchemy. He transforms the frail rat players into his own creations. Flying squirrels with bat wings, muscular giant mutated rats...
The first thing Costa Ries did after transmigrating was to top the police department's wanted list. Worse still, the "Tribunal," the supernatural organization the original owner had served, planned to eliminate him as a legacy issue. Fortunately, he possessed the ability to continuously level up by fulfilling contracts, and a reliable, wealthy female teammate. Otherwise, he wouldn't have lasted long in this godforsaken place. ...New Lund, the steam-powered capital of the Beside Empire, a metropolis where progress and decadence coexist. Here, if you don't want to become a subject of astral magic experiments or raw material for bio-alchemy, it's best to stay away from the unlit streets at night.
[The author is an active wizard with the potential to be included in the story] Knowledge is the source of a wizard's power. Ron, who transmigrated to the wizarding world, uses the title system to continuously acquire hidden knowledge, advancing on paths leading to truth. From [Potion Apprentice] to [Potion Master], from [Alchemist] to [Creator], from [Card Creator] to [Card Emperor], from [Miracle Walker] to [King of the End of the Old Ones] "I don't care if the world ends tomorrow, or if I discover new planes. As a wizard, the only thing I care about is knowledge." [Tags: Wizarding Journey, Academy Journey] [PS: The author has experience reading several best-selling books with tens of thousands of subscribers, such as *The Wizard's Journey*, *Lord of Mysteries*, and *Apocalypse Forecast*. You can read with confidence.]
Tags: D&D essay, Faerûn, Mage Introduction: The paladin pushed open the gates of the mage tower, his voice deafening: "Emia, I've confirmed it, the blueprints are flawed. It's impossible to create the Holy Avenger with them. Don't waste any more time!" "...The blueprints are flawed?" The mage Emia blankly raised the five holy swords in her hand. "Then what is this pile I just created?" ******Second Edition Introduction************ The magic network has been dormant for a century. Mortal souls are gradually falling into the hands of demons, and the cycle of death is about to begin. To cleanse evil, overturn hell, blast through the hazy realm, and let the light of magic and goodness shine once more, a single sword is not enough.
[Squad Adventure][Pseudo-D&D][Hybrid Worldview] Raine arrived in a fantastical world and obtained the "Adventurer's Chronicle." Slaying monsters made him stronger, exploring made him stronger. From then on, he was unstoppable, becoming a low-level adventurer. From dark forest secrets to lost ancient ruins, from dungeons beneath the yellow sands to floating cities in the clouds. He traversed snow-capped mountains, forded valleys, paused beside the corpses of demon gods, and gazed into the distance from the backs of dragons. Until one day, he touched the supreme crown on his forehead, looked at the thousands of beings kneeling before him, and sighed deeply: Adventure has no end, adventure never stops.
—For those readers who want to avoid pitfalls, this is a mixed fantasy novel with a single female protagonist and a slice-of-life story. The author believes that magic is not something that can be accomplished simply by imagination. Otherwise, what would those legendary mages who have been studying it for so long be researching? Therefore, it will contain a lot of complex magical academic theories.
—If you don't want to explore how magic comes about or how it's used, and feel it's pointless, you can leave.
—Those looking for a harem story can leave now. This is a single-character story with a female protagonist.
—Those who wanted to become gods can leave now. I just wanted to live a simple yet fulfilling life.
—It's set in the Middle Ages, but not that dark. It just illustrates that the world had a low level of productivity. The style of houses, clothing, etc., conforms to "ancient Western times." Don't force reality into it. If you're looking for dark stories, you can leave now.
—The characters are good people, the king is a good king; not everything is about tyranny and slavery. Reality is already hard enough, so I like good people, and I like happy endings. Those who want to find fault with the protagonist can leave now, because no one is targeting the protagonist, and there's no face-slapping.
—This work references many other works, but it's not a fanfiction of any particular work. I hope that since you're reading a novel, you'll take my version as the standard, since many fantasy works are based on games, and games are for playing, not for real life. There are many things I need to rationalize. If you can't accept this, you can leave.
—The opening has a connection to the world before the transmigration. If you feel that the poison is gone, you can leave directly. If you want to continue reading, I can clearly see that this connection, apart from the divine consciousness, does not affect the later text. So there is no need to teach me how to write novels and say that this part is superfluous. I wanted it to be there, so I wrote it.