The individual games' stories are great, but the overall flow was pretty flat. There is no difficulty or challenge from the start to finish, where any random difficult problem or enemies will be gone without any repercussion in a matter of a few chapters, and they are all always so stupid.
The desire to create an interconnected world-building narrative is somewhat rare, but it falls flat because there is barely any connection between the individual stories, except for the genre and a forced plot.
The last criticism I have is that the ending is rushed, which is what makes me drop this rating from 4* to 3*.
Overall, it is a great read if you read each game story as a stand-alone instead of an interconnected world and ignore any adversaries or difficulty, because both are irrelevant.
The author is pretty creative with the adaptation, and it is way better than the average video game developer kind of stories out there. I also appreciate how the author addresses the politically driven agenda that has been ruining the game industry for years, rather than ignoring the glaring issue altogether.