Mount and Blade Central Asia

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191 Chapters · 3 Readers
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fan-fictionfantasygamehistoricalmilitary

Novel Summary

In 1408, the Timurid Khanate had fallen from its heyday, the Ottoman Empire was on the brink, the Byzantines had remained resilient for a century, and the Mamluks were trembling with fear as they recovered their lost territory. Peace seemed to have returned to the world, temporarily. However, this world was somewhat different from what Li Rufeng remembered—generals with horns, emirs with tails, sages with clairvoyance, and slaves who rotted but remained immortal... Having traveled to the Timurid Khanate, Li Rufeng was grateful for a cheat code for Mount & Blade II, allowing him to steadily advance as a shaman in a small steppe tribe, awaiting the right opportunity to "mount and blade" across this vast Central Asian landscape. [Note: The following appears to be unrelated and likely a separate topic.] Dear readers, I offer you a sincere chapter. Starting a new book is undoubtedly the happiest time, because it's time to dig new holes. This project is a foray into a new genre. My first book was a book-starved adventure, a mishmash of The Witcher set in the Warhammer 40k universe. The second, influenced by Cyberpunk 2077 and The Boys, aims to be a Punisher-esque story. If you're interested, check out the author's other works, "The Witcher of Games" and "I Give the World Destruction and Rebirth," on QD. This third book, "On a Young Dream," is inspired by a fictional scenario about the Roman Golden Horde posted on Bilibili. The early scenes will be set in the chaotic Timurid Empire following the death of Tamerlane the Great. Writing this story has been a self-learning exercise. Through this alternate history, I've been actively exploring the historical transformations of the Arabian Peninsula, Transoxiana, and even Central Asia from 1410 to 1500, filling in gaps in my knowledge. As for the introduction of the Faith of the Four Winds, it's purely a matter of personal interest. Some Warhammer experts have suggested that the Four Winds' name suggests a Warhammer origin, likely referring to a 40k short story describing the sudden rise of Chaos faith in a savage world. After all, introducing a completely new faith into a land already riven by religious conflict couldn't be worse, could it? Moreover, this faith carries with it truly transcendent power. How would those zealots who fought for Constantinople for centuries react? Creating a captivating, or at least intriguing, world through my keyboard is a deeply rewarding experience, and I hope you enjoy it as much as I do. P.S.: Finally, due to my own limitations and lack of accurate documentation, if anyone finds any historical errors in this article, please point them out and I'll promptly correct them. P.S.: The historical Turkification of the Timurid Khanate was very thorough, so the tribes I described earlier that still believed in the primitive belief of Eternal Sky probably don't exist. However, for the convenience of the subsequent plot development, I will assume that the Islamization of the Chagatai Khanate was not that serious, and that a large number of Mongol people in the Eastern Chagatai Khanate still retained respect for this primitive belief. P.S.: New books are not easy to write. If you are interested, please cast your valuable votes and feel free to leave a comment in the comment section.

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Details

Titles
  • Mount and Blade Central Asia
  • 骑砍中亚
StatusOngoing
Date AddedAugust 22, 2025
Author
Requested ByAsmodeus333Lv. 2
Genrefan-fiction,fantasy,game,historical,military
Weekly Rank
Monthly Rank
All Time Rank#21176
TagsArmy Building,Game Elements,Kingdom Building,Male Protagonist,System,Transmigration